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How can a crappy site with boring games waste more space?

Month: April 2009

Posted on April 24, 2009June 25, 2009

Diminishing Returns in Game Design: The Logarithm

For the first topic in programming a diminishing returns formula, I present: logarithms! Continue reading “Diminishing Returns in Game Design: The Logarithm”

Posted on April 20, 2009June 25, 2009

Diminishing Returns in Game Design

Diminishing what?!?

Okay, first of all, what is this concept of “diminishing returns”? Put simply, “diminishing returns” is the concept of getting less out of some system the more times you put in a constant amount. In the real world, diminishing returns are all over the place. Take, for instance, your body’s tolerance to alcohol…. Continue reading “Diminishing Returns in Game Design”

Posted on April 8, 2009April 10, 2009

myAutToExe and Ruby for the win!

As I’ve mentioned maybe once or twice before, I like myAutToExe a good deal. It’s great for tinkering around with AutoIt programs that have been “secured” by compiling to tokens. In some situations, being able to decompile these scripts is an absolute necessity Continue reading “myAutToExe and Ruby for the win!”

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