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	<title>Filler</title>
	<link>http://blog.nerdbucket.com</link>
	<description>How can a crappy site with boring games waste more space?</description>
	<lastBuildDate>Fri, 26 Jun 2009 05:16:44 +0000</lastBuildDate>
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	<item>
		<title>Diminishing Returns&#8230; the summary</title>
		<description><![CDATA[Okay, so I pretty much forgot about this until I got an email about the logarithms article.  And I realize there&#8217;s not a lot to say that hasn&#8217;t been said already&#8230; or, at least, not a lot for me to say, as a mediocre-at-best game designer :P

So anyway, I&#8217;ll just recycle the same stuff [...]]]></description>
		<link>http://blog.nerdbucket.com/diminishing-returns-the-summary/article</link>
			</item>
	<item>
		<title>Diminishing Returns in Game Design: Exponential Decay and Convergent Series</title>
		<description><![CDATA[Finally, another exciting episode of NAME&#8230; THAT&#8230; DIMINISHING RETURNS FORMULA!!!  Today we look at exponential decay and the convergent series, both of which are in my mind the only limit-based formula that should be considered for 99% of situations.

Why, then, did I bring up negative exponents in the last article?  Mainly because it [...]]]></description>
		<link>http://blog.nerdbucket.com/diminishing-returns-in-game-design-exponential-decay-and-convergent-series/article</link>
			</item>
	<item>
		<title>Diminishing Returns in Game Design: Roots and Negative Exponents</title>
		<description><![CDATA[Okay, first off, this was supposed to be up a good while ago, but a
combination of real life and work got in the way far more effectively than I
had planned.  Anyway, today&#8217;s diminishing returns formula is roots.

More generally speaking, we&#8217;re looking at x ^ y where y is some power that
diminishes your end result. [...]]]></description>
		<link>http://blog.nerdbucket.com/diminishing-returns-in-game-design-roots-and-negative-exponents/article</link>
			</item>
	<item>
		<title>Diminishing Returns in Game Design: The Logarithm</title>
		<description><![CDATA[For the first topic in programming a diminishing returns formula, I present: logarithms!

Fast returns early, painfully slow later

Logarithmic diminishing returns feature no upper limit, but degradation tends to be very fast, because logarithms are solving for an exponent.  That is, when solving for the log of N in base B, the answer will be [...]]]></description>
		<link>http://blog.nerdbucket.com/diminishing-returns-in-game-design-the-logarithm/article</link>
			</item>
	<item>
		<title>Diminishing Returns in Game Design</title>
		<description><![CDATA[Diminishing what?!?

Okay, first of all, what is this concept of &#8220;diminishing returns&#8221;?  Put simply, &#8220;diminishing returns&#8221; is the concept of getting less out of some system the more times you put in a constant amount.  In the real world, diminishing returns are all over the place.  Take, for instance, your body&#8217;s tolerance [...]]]></description>
		<link>http://blog.nerdbucket.com/diminishing-returns-in-game-design/article</link>
			</item>
	<item>
		<title>myAutToExe and Ruby for the win!</title>
		<description><![CDATA[As I&#8217;ve mentioned maybe once
or twice
before, I like myAutToExe a good deal.  It&#8217;s great for tinkering around with
AutoIt programs that have been &#8220;secured&#8221; by compiling to tokens.  In some
situations, being able to decompile these scripts is an absolute necessity  to
allow users to check for security problems in an application.  In some
situations, [...]]]></description>
		<link>http://blog.nerdbucket.com/myauttoexe-and-ruby-for-the-win/article</link>
			</item>
	<item>
		<title>Just a quick reminder that I&#8217;m not crazy, but I&#8217;m not sane, either</title>
		<description><![CDATA[Took the Postal quiz and answered everything as truthfully as possible given the multiple-choice nature.  38% likely to go postal.   You fuckers better watch out!

You have a 38% chance of going postal! &#160;The chances of a killing spree in your future are pretty low. But discuss any problems you have with a [...]]]></description>
		<link>http://blog.nerdbucket.com/just-a-quick-reminder-that-im-not-crazy-but-im-not-sane-either/article</link>
			</item>
	<item>
		<title>CBS bot for Magic Online (mtgo) publicly proven guilty!</title>
		<description><![CDATA[Score one for the good guys

I&#8217;d like to thank everybody on the forums who helped out in the investigation, and I hope this can be a lesson to greedy bot authors everywhere.
]]></description>
		<link>http://blog.nerdbucket.com/cbs-bot-for-magic-online-mtgo-publicly-proven-guilty/article</link>
			</item>
	<item>
		<title>CardBoosterShop Bot (CBSBot) for Magic Online (mtgo) has an account-stealing backdoor!</title>
		<description><![CDATA[HUGE UPDATE: Read my updated article and wotc&#8217;s official statement.  Great work, wotc, for your willingness to investigate this matter, and thanks to everybody who helped prove this scam. 



I am an &#8220;on-again, off-again&#8221; MTGO fan.  Since the release of version 3, I have been pretty much 100% &#8220;off-again&#8221; due to some of [...]]]></description>
		<link>http://blog.nerdbucket.com/cardboostershop-bot-cbsbot-for-magic-online-mtgo-has-an-account-stealing-backdoor/article</link>
			</item>
	<item>
		<title>IRC in Ruby still sucks?  Check out Net::YAIL, the choice of a new generation</title>
		<description><![CDATA[After posting my super-deluxe-awesome-sexy actionscript hover tooltip code, I felt dirty.  I mean, me, giving away the source code to something that I could surely have sold for at least $1.50 a shot!  It was really disgusting to see such charity from the likes of myself.

And yet, here I am doing the same [...]]]></description>
		<link>http://blog.nerdbucket.com/irc-ruby-net-yail/article</link>
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