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	<title>Filler &#187; Games</title>
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	<description>How can a crappy site with boring games waste more space?</description>
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		<title>Age of Wonders: Shadow Magic, problems launching, problems playing, and windows 7</title>
		<link>http://blog.nerdbucket.com/age-of-wonders-shadow-magic-problems-launching-problems-playing-and-windows-7/article</link>
		<comments>http://blog.nerdbucket.com/age-of-wonders-shadow-magic-problems-launching-problems-playing-and-windows-7/article#comments</comments>
		<pubDate>Wed, 24 Nov 2010 01:34:17 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Bad Programmer!]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Piracy]]></category>
		<category><![CDATA[4x]]></category>
		<category><![CDATA[age of wonders]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=277</guid>
		<description><![CDATA[This drove me completely freaking crazy for the past few days. Hopefully my pain can help somebody else. After dealing with the incredible disappointment of Elemental, Stardock&#8217;s newest game (a subject I will probably go into further detail on the &#8230; <a href="http://blog.nerdbucket.com/age-of-wonders-shadow-magic-problems-launching-problems-playing-and-windows-7/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/age-of-wonders-shadow-magic-problems-launching-problems-playing-and-windows-7/article/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Diminishing Returns in Game Design: Exponential Decay and Convergent Series</title>
		<link>http://blog.nerdbucket.com/diminishing-returns-in-game-design-exponential-decay-and-convergent-series/article</link>
		<comments>http://blog.nerdbucket.com/diminishing-returns-in-game-design-exponential-decay-and-convergent-series/article#comments</comments>
		<pubDate>Wed, 27 May 2009 02:09:17 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[diminishing returns]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=166</guid>
		<description><![CDATA[Finally, another exciting episode of NAME&#8230; THAT&#8230; DIMINISHING RETURNS FORMULA!!! Today we look at exponential decay and the convergent series, both of which are in my mind the only limit-based formula that should be considered for 99% of situations. Why, &#8230; <a href="http://blog.nerdbucket.com/diminishing-returns-in-game-design-exponential-decay-and-convergent-series/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/diminishing-returns-in-game-design-exponential-decay-and-convergent-series/article/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Diminishing Returns in Game Design: Roots and Negative Exponents</title>
		<link>http://blog.nerdbucket.com/diminishing-returns-in-game-design-roots-and-negative-exponents/article</link>
		<comments>http://blog.nerdbucket.com/diminishing-returns-in-game-design-roots-and-negative-exponents/article#comments</comments>
		<pubDate>Mon, 11 May 2009 19:00:28 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[diminishing returns]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=140</guid>
		<description><![CDATA[Okay, first off, this was supposed to be up a good while ago, but a combination of real life and work got in the way far more effectively than I had planned. Anyway, today&#8217;s diminishing returns formula is roots. More &#8230; <a href="http://blog.nerdbucket.com/diminishing-returns-in-game-design-roots-and-negative-exponents/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/diminishing-returns-in-game-design-roots-and-negative-exponents/article/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Diminishing Returns in Game Design: The Logarithm</title>
		<link>http://blog.nerdbucket.com/diminishing-returns-in-game-design-the-logarithm/article</link>
		<comments>http://blog.nerdbucket.com/diminishing-returns-in-game-design-the-logarithm/article#comments</comments>
		<pubDate>Fri, 24 Apr 2009 19:00:02 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[diminishing returns]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=137</guid>
		<description><![CDATA[For the first topic in programming a diminishing returns formula, I present: logarithms! Fast returns early, painfully slow later Logarithmic diminishing returns feature no upper limit, but degradation tends to be very fast, because logarithms are solving for an exponent. &#8230; <a href="http://blog.nerdbucket.com/diminishing-returns-in-game-design-the-logarithm/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/diminishing-returns-in-game-design-the-logarithm/article/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Diminishing Returns in Game Design</title>
		<link>http://blog.nerdbucket.com/diminishing-returns-in-game-design/article</link>
		<comments>http://blog.nerdbucket.com/diminishing-returns-in-game-design/article#comments</comments>
		<pubDate>Mon, 20 Apr 2009 19:00:53 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[diminishing returns]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=97</guid>
		<description><![CDATA[Diminishing what?!? Okay, first of all, what is this concept of &#8220;diminishing returns&#8221;? Put simply, &#8220;diminishing returns&#8221; is the concept of getting less out of some system the more times you put in a constant amount. In the real world, &#8230; <a href="http://blog.nerdbucket.com/diminishing-returns-in-game-design/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/diminishing-returns-in-game-design/article/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>CBS bot for Magic Online (mtgo) publicly proven guilty!</title>
		<link>http://blog.nerdbucket.com/cbs-bot-for-magic-online-mtgo-publicly-proven-guilty/article</link>
		<comments>http://blog.nerdbucket.com/cbs-bot-for-magic-online-mtgo-publicly-proven-guilty/article#comments</comments>
		<pubDate>Fri, 17 Oct 2008 00:50:54 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Bad Programmer!]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Security]]></category>
		<category><![CDATA[cbs bot]]></category>
		<category><![CDATA[mtgo]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=83</guid>
		<description><![CDATA[Score one for the good guys I&#8217;d like to thank everybody on the forums who helped out in the investigation, and I hope this can be a lesson to greedy bot authors everywhere.]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/cbs-bot-for-magic-online-mtgo-publicly-proven-guilty/article/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Postal 2 vs. GTA: Vice City</title>
		<link>http://blog.nerdbucket.com/postal-2-vs-gta-vice-city/article</link>
		<comments>http://blog.nerdbucket.com/postal-2-vs-gta-vice-city/article#comments</comments>
		<pubDate>Fri, 27 Jun 2008 16:00:24 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Postal]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=80</guid>
		<description><![CDATA[It&#8217;s a long time coming for me, but I&#8217;ve finally gotten around to really playing one of the 3D Grand Theft Auto games recently. Steam may have its annoyances, but as I pointed out in my middle-class piracy articles, the &#8230; <a href="http://blog.nerdbucket.com/postal-2-vs-gta-vice-city/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/postal-2-vs-gta-vice-city/article/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Twilight of the Arnor &#8212; Unhappy Campers</title>
		<link>http://blog.nerdbucket.com/twilight-of-the-arnor-unhappy-campers/article</link>
		<comments>http://blog.nerdbucket.com/twilight-of-the-arnor-unhappy-campers/article#comments</comments>
		<pubDate>Wed, 18 Jun 2008 16:00:55 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[4x]]></category>
		<category><![CDATA[galactic civilizations]]></category>
		<category><![CDATA[twilight of the arnor]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=75</guid>
		<description><![CDATA[I just finished talking about my first full game of GC2:TotA, and how much I enjoy all the new content. Critics seem to agree &#8211; Metacritic shows a 95% average rating for this expansion, and gamerankings shows an average of &#8230; <a href="http://blog.nerdbucket.com/twilight-of-the-arnor-unhappy-campers/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/twilight-of-the-arnor-unhappy-campers/article/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Galactic Civilizations 2: Twilight of the Arnor &#8211; Second Impressions</title>
		<link>http://blog.nerdbucket.com/galactic-civilizations-2-twilight-of-the-arnor-second-impressions/article</link>
		<comments>http://blog.nerdbucket.com/galactic-civilizations-2-twilight-of-the-arnor-second-impressions/article#comments</comments>
		<pubDate>Fri, 13 Jun 2008 16:00:18 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[4x]]></category>
		<category><![CDATA[galactic civilizations]]></category>
		<category><![CDATA[twilight of the arnor]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=73</guid>
		<description><![CDATA[Well&#8230; it only took me about a month to finish my first game of the official version of TotA, which isn&#8217;t terrible considering (a) I have very little spare time, (b) I chose to play on the new map size, &#8230; <a href="http://blog.nerdbucket.com/galactic-civilizations-2-twilight-of-the-arnor-second-impressions/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/galactic-civilizations-2-twilight-of-the-arnor-second-impressions/article/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Twilight of the Arnor officially released!</title>
		<link>http://blog.nerdbucket.com/twilight-of-the-arnor-officially-released/article</link>
		<comments>http://blog.nerdbucket.com/twilight-of-the-arnor-officially-released/article#comments</comments>
		<pubDate>Sat, 03 May 2008 06:38:52 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[4x]]></category>
		<category><![CDATA[galciv]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=56</guid>
		<description><![CDATA[All right, I&#8217;m a couple days late, but one of my all-time favorite games, Galactic Civilizations 2, has just released what I believe to be the most impressive expansion pack ever, Twilight of the Arnor. I&#8217;ve played with the beta &#8230; <a href="http://blog.nerdbucket.com/twilight-of-the-arnor-officially-released/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/twilight-of-the-arnor-officially-released/article/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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