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	<title>Filler &#187; Programming</title>
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	<description>How can a crappy site with boring games waste more space?</description>
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		<title>The horrible cost of using explicit returns in Ruby&#8230;.</title>
		<link>http://blog.nerdbucket.com/the-horrible-cost-of-using-explicit-returns-in-ruby/article</link>
		<comments>http://blog.nerdbucket.com/the-horrible-cost-of-using-explicit-returns-in-ruby/article#comments</comments>
		<pubDate>Sun, 20 Mar 2011 03:55:53 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[ruby]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=285</guid>
		<description><![CDATA[At my lovely new job, we got a trainer to teach us about Ruby, Rails, and agile methodologies. She was pretty good overall, but one thing she mentioned a few times really got on my nerves: &#8220;use implicit returns in &#8230; <a href="http://blog.nerdbucket.com/the-horrible-cost-of-using-explicit-returns-in-ruby/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/the-horrible-cost-of-using-explicit-returns-in-ruby/article/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ruby lovers rejoice!  Net::YAIL 1.4.0 released!</title>
		<link>http://blog.nerdbucket.com/ruby-lovers-rejoice-netyail-1-4-0-released/article</link>
		<comments>http://blog.nerdbucket.com/ruby-lovers-rejoice-netyail-1-4-0-released/article#comments</comments>
		<pubDate>Thu, 02 Sep 2010 23:12:37 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[irc]]></category>
		<category><![CDATA[open_source]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[yail]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=274</guid>
		<description><![CDATA[I suspect there are still some bugs, as I only have one bot I use to test the thing, but there&#8217;s a lot of really good new stuff. I&#8217;m trying to move everything that makes sense into github, so the &#8230; <a href="http://blog.nerdbucket.com/ruby-lovers-rejoice-netyail-1-4-0-released/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/ruby-lovers-rejoice-netyail-1-4-0-released/article/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Diminishing Returns in Game Design: Exponential Decay and Convergent Series</title>
		<link>http://blog.nerdbucket.com/diminishing-returns-in-game-design-exponential-decay-and-convergent-series/article</link>
		<comments>http://blog.nerdbucket.com/diminishing-returns-in-game-design-exponential-decay-and-convergent-series/article#comments</comments>
		<pubDate>Wed, 27 May 2009 02:09:17 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[diminishing returns]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=166</guid>
		<description><![CDATA[Finally, another exciting episode of NAME&#8230; THAT&#8230; DIMINISHING RETURNS FORMULA!!! Today we look at exponential decay and the convergent series, both of which are in my mind the only limit-based formula that should be considered for 99% of situations. Why, &#8230; <a href="http://blog.nerdbucket.com/diminishing-returns-in-game-design-exponential-decay-and-convergent-series/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/diminishing-returns-in-game-design-exponential-decay-and-convergent-series/article/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Diminishing Returns in Game Design: Roots and Negative Exponents</title>
		<link>http://blog.nerdbucket.com/diminishing-returns-in-game-design-roots-and-negative-exponents/article</link>
		<comments>http://blog.nerdbucket.com/diminishing-returns-in-game-design-roots-and-negative-exponents/article#comments</comments>
		<pubDate>Mon, 11 May 2009 19:00:28 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[diminishing returns]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=140</guid>
		<description><![CDATA[Okay, first off, this was supposed to be up a good while ago, but a combination of real life and work got in the way far more effectively than I had planned. Anyway, today&#8217;s diminishing returns formula is roots. More &#8230; <a href="http://blog.nerdbucket.com/diminishing-returns-in-game-design-roots-and-negative-exponents/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/diminishing-returns-in-game-design-roots-and-negative-exponents/article/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Diminishing Returns in Game Design: The Logarithm</title>
		<link>http://blog.nerdbucket.com/diminishing-returns-in-game-design-the-logarithm/article</link>
		<comments>http://blog.nerdbucket.com/diminishing-returns-in-game-design-the-logarithm/article#comments</comments>
		<pubDate>Fri, 24 Apr 2009 19:00:02 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[diminishing returns]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=137</guid>
		<description><![CDATA[For the first topic in programming a diminishing returns formula, I present: logarithms! Fast returns early, painfully slow later Logarithmic diminishing returns feature no upper limit, but degradation tends to be very fast, because logarithms are solving for an exponent. &#8230; <a href="http://blog.nerdbucket.com/diminishing-returns-in-game-design-the-logarithm/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/diminishing-returns-in-game-design-the-logarithm/article/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Diminishing Returns in Game Design</title>
		<link>http://blog.nerdbucket.com/diminishing-returns-in-game-design/article</link>
		<comments>http://blog.nerdbucket.com/diminishing-returns-in-game-design/article#comments</comments>
		<pubDate>Mon, 20 Apr 2009 19:00:53 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[diminishing returns]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=97</guid>
		<description><![CDATA[Diminishing what?!? Okay, first of all, what is this concept of &#8220;diminishing returns&#8221;? Put simply, &#8220;diminishing returns&#8221; is the concept of getting less out of some system the more times you put in a constant amount. In the real world, &#8230; <a href="http://blog.nerdbucket.com/diminishing-returns-in-game-design/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/diminishing-returns-in-game-design/article/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>myAutToExe and Ruby for the win!</title>
		<link>http://blog.nerdbucket.com/myauttoexe-and-ruby-for-the-win/article</link>
		<comments>http://blog.nerdbucket.com/myauttoexe-and-ruby-for-the-win/article#comments</comments>
		<pubDate>Thu, 09 Apr 2009 01:19:29 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Security]]></category>
		<category><![CDATA[autoit]]></category>
		<category><![CDATA[reverse_engineering]]></category>
		<category><![CDATA[ruby]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=86</guid>
		<description><![CDATA[As I&#8217;ve mentioned maybe once or twice before, I like myAutToExe a good deal. It&#8217;s great for tinkering around with AutoIt programs that have been &#8220;secured&#8221; by compiling to tokens. In some situations, being able to decompile these scripts is &#8230; <a href="http://blog.nerdbucket.com/myauttoexe-and-ruby-for-the-win/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/myauttoexe-and-ruby-for-the-win/article/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>IRC in Ruby still sucks?  Check out Net::YAIL, the choice of a new generation</title>
		<link>http://blog.nerdbucket.com/irc-ruby-net-yail/article</link>
		<comments>http://blog.nerdbucket.com/irc-ruby-net-yail/article#comments</comments>
		<pubDate>Wed, 02 Jul 2008 16:00:14 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[irc]]></category>
		<category><![CDATA[ruby]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=81</guid>
		<description><![CDATA[After posting my super-deluxe-awesome-sexy actionscript hover tooltip code, I felt dirty. I mean, me, giving away the source code to something that I could surely have sold for at least $1.50 a shot! It was really disgusting to see such &#8230; <a href="http://blog.nerdbucket.com/irc-ruby-net-yail/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/irc-ruby-net-yail/article/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>mod_rails (Phusion Passenger) Second Impressions</title>
		<link>http://blog.nerdbucket.com/mod_rails-phusion-passenger-second-impressions/article</link>
		<comments>http://blog.nerdbucket.com/mod_rails-phusion-passenger-second-impressions/article#comments</comments>
		<pubDate>Mon, 23 Jun 2008 16:00:43 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Ruby on Rails]]></category>
		<category><![CDATA[mod_rails]]></category>
		<category><![CDATA[phusion_passenger]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=76</guid>
		<description><![CDATA[After my initial setup problems with mod_rails, I never really paid much attention to the thing. It should be noted first and foremost that all of my problems setting up Passenger appear to indeed be my own fault. So why &#8230; <a href="http://blog.nerdbucket.com/mod_rails-phusion-passenger-second-impressions/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://blog.nerdbucket.com/mod_rails-phusion-passenger-second-impressions/article/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>XML is still evil</title>
		<link>http://blog.nerdbucket.com/xml-is-still-evil/article</link>
		<comments>http://blog.nerdbucket.com/xml-is-still-evil/article#comments</comments>
		<pubDate>Fri, 16 May 2008 06:55:58 +0000</pubDate>
		<dc:creator>Nerdmaster</dc:creator>
				<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[json]]></category>
		<category><![CDATA[xml]]></category>
		<category><![CDATA[yaml]]></category>

		<guid isPermaLink="false">http://blog.nerdbucket.com/?p=62</guid>
		<description><![CDATA[I love people. Everybody who knows me is aware of how much I respect and admire the average person. Software folks are no different. Most of them are very intelligent and never say stupid things regarding topics about which they &#8230; <a href="http://blog.nerdbucket.com/xml-is-still-evil/article">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
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