Category Archives: Programming

The horrible cost of using explicit returns in Ruby….

At my lovely new job, we got a trainer to teach us about Ruby, Rails, and agile methodologies. She was pretty good overall, but one thing she mentioned a few times really got on my nerves: “use implicit returns in … Continue reading

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Ruby lovers rejoice! Net::YAIL 1.4.0 released!

I suspect there are still some bugs, as I only have one bot I use to test the thing, but there’s a lot of really good new stuff. I’m trying to move everything that makes sense into github, so the … Continue reading

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Diminishing Returns in Game Design: Exponential Decay and Convergent Series

Finally, another exciting episode of NAME… THAT… DIMINISHING RETURNS FORMULA!!! Today we look at exponential decay and the convergent series, both of which are in my mind the only limit-based formula that should be considered for 99% of situations.

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Diminishing Returns in Game Design: Roots and Negative Exponents

Okay, first off, this was supposed to be up a good while ago, but a combination of real life and work got in the way far more effectively than I had planned. Anyway, today’s diminishing returns formula is roots.

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Diminishing Returns in Game Design: The Logarithm

For the first topic in programming a diminishing returns formula, I present: logarithms!

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Diminishing Returns in Game Design

Diminishing what?!? Okay, first of all, what is this concept of “diminishing returns”? Put simply, “diminishing returns” is the concept of getting less out of some system the more times you put in a constant amount. In the real world, … Continue reading

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myAutToExe and Ruby for the win!

As I’ve mentioned maybe once or twice before, I like myAutToExe a good deal. It’s great for tinkering around with AutoIt programs that have been “secured” by compiling to tokens. In some situations, being able to decompile these scripts is … Continue reading

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IRC in Ruby still sucks? Check out Net::YAIL, the choice of a new generation

After posting my super-deluxe-awesome-sexy actionscript hover tooltip code, I felt dirty. I mean, me, giving away the source code to something that I could surely have sold for at least $1.50 a shot! It was really disgusting to see such … Continue reading

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mod_rails (Phusion Passenger) Second Impressions

After my initial setup problems with mod_rails, I never really paid much attention to the thing. It should be noted first and foremost that all of my problems setting up Passenger appear to indeed be my own fault. So why … Continue reading

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XML is still evil

I love people. Everybody who knows me is aware of how much I respect and admire the average person. Software folks are no different. Most of them are very intelligent and never say stupid things regarding topics about which they … Continue reading

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