Archive for August, 2006

Aug 23 2006

Insomnia

Published by Nerdmaster under Random Shit

I seem to suffer from some rarely-heard-of form of insomnia in which I generally sleep well, but sometimes can’t fall asleep for hours. And when I fall asleep, I usually sleep well, but only if I don’t go to sleep too early.

Tonight I fell asleep putting Alex (my son) to bed, and that was around 8pm. I woke up just before 1am, and haven’t been able to sleep since then.

The worst part of this almost nonexistent disorder is that sleeping medication doesn’t work either… I tried some of that hardcore stuff you need a prescription for (Ambien or Lunesta, can’t recall which). That stuff seems like it would be great if one feels that he isn’t bumping into walls or falling on his ass often enough - it’s definitely got the “impair motor functions” bit down pat. But it just didn’t make me sleep any better than normal.

Why is that the worst part, you ask? Well, simple. For a sleep disorder that strikes randomly, there would be little fear of growing dependent on (or even gaining a tolerance to) the sleep meds. So in my situation, they ought to be a fracking lifesaver!

On the plus side, this means I have a bit of extra time to work on Bloodsport Coliseum before I stop being able to function for the day!

h6. Yes, I said “fracking”. I have heard rumor that kids as young as 10 hit my blog (in fact I think they’re my main demographic), and as much as I like to corrupt minors, I prefer to do it in more interesting ways. So expect more Battlestar Galactica swearing over Real World swearing from now on.

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Aug 20 2006

More poker…

Published by Nerdmaster under Random Shit

Guess I forgot the point of my poker post. I wanted to brag it up that I took 14th place in a $5.50 tournament in which 850+ people entered. I was all proud. Now that I’m getting beat left and right, this message doesn’t make me feel as superior as it was supposed to.

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Aug 18 2006

Bloodsport Coliseum: No more challenges :(

Published by Nerdmaster under Bloodsport Coliseum

h3. My apologies, but challenges were a waste of time.

I’m sorry to say that the idea of challenges is going to have to be removed. Well, more like changed beyond any recognition. I still like my idea, but it turned into more of a system where either it was easily abused (two friends constantly challenge each other, gaining tons of XP), or it was limited and boring (limited number of challenges per day, no XP gains, or a combination of the two). In the end, I realized I’d spent almost two weeks on this system which I’d built solely to make it a real challenge to get to the heavyweight division!

Then it struck me - instead of inventing gameplay mechanics that were cumbersome and potentially game-breaking, why not just use the mechanics I already have? Here’s what I mean: you currently have a system for choosing how risky your gladiator is going to be. High risk means a real chance of death if you lose. Low risk means less chance, or no chance at all. High risk means more scarring. Low risk means less XP and skill gains. So we have risk, and I want heavyweight gladiators to have “proven” themselves by fighting a dangerous battle (the original plan was that they needed to be involved in at least one deathmatch battle). So why not just require a certain level of “danger” before they can move up to heavyweight?

h3. Danger Level Overview

Here’s the general idea: a gladiator’s DL (Danger Level) will start at 0 and move depending on his risk. A higher risk will move up relatively fast, while a lower risk will move up slower, or maybe even move down. Obviously it can’t go below 0, and there will be some upper limit as well. A gladiator with a high DL will actually gain money faster, because the public likes him — he’s proven to be both dangerous and a winner (high danger + losing means death, remember), so there will be incentive to put your life on the line.

Additionally, a heavyweight will require a certain DL. Probably not terribly high, as I don’t want people to feel like they have to risk death all the time in order to get to heavyweight, but high enough that at least one very risky battle has to take place, or else a few low-risk (but not safe) battles.

The real catch here is that you can’t just be risky with a new gladiator and then go ultra-safe, having set him up for heavyweight! Since DL changes each time fights are run, a safe gladiator will go back down to 0 fairly fast. The boost is very temporary, so to get to heavyweight, you’ll have to be unsafe with a strong gladiator! That was exactly what I wanted originally, so this system is great. Plus the system works with all players, not just those willing to try and set up some wacky challenge.

h3. So what about challenges?

Challenges will exist, but in a totally different form. Like many webgames I’ve seen, it will be an instant challenge in which the challenger has the most to lose (since the challengee isn’t actually able to say ‘no’). The winner will take some amount of money from the loser (more if the winner is the challengee), and both gladiators can gain a small amount of XP. I’m not sure if I’ll do skill gains or not, but it’s not out of the question.

The main point of challenges will be something to pass the time, not a way to gain massive amounts of credits or XP. They’ll allow a fight with a gladiator of your choice, and give you minor rewards.

Much like other games, challenges will also have some kind of limit, probably one per day per gladiator or something.

h3. Still a ways out…

So yeah, after wasting two weeks of time, and running into new bugs before wasting all that time, the game is still about 10 weeks out. Just like it was four weeks ago :(

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Aug 13 2006

POKER!!

Published by Nerdmaster under Random Shit

I’m a big fan of Poker. I freely admit that this is because of the “World Poker Tour”:http://www.worldpokertour.com. I mean, I always like the idea of poker, but I wasn’t exposed to Texas Hold ‘em until the WPT popped up. And it wasn’t until I looked into Hold ‘em that I realized the joys of 7-card stud and Omaha.

So a few years back I caught the WPT and laughed at how absurd it was to televise something as boring as poker. I mean, watching a bunch of people on TV playing cards! How lame is that?

Within about 10 minutes I was hooked. Go figure. For some reason I really can’t explain, I find it as tense as a good football game. I’ll never be one of those idiots who call poker a real sport, but it’s certainly more of a spectator “sport” than I would ever have guessed.

So anyway, I play on “Ultimate Bet”:http://www.ultimatebet.com right now. (No, that link isn’t an affiliate link or anything) I generally am not very good, so when I feel like wasting money on poker it’s usually because I need something to occupy my time, and I blow my money on the penny tables so I can have fun for a while before going broke.

UltimateBet is one of the smaller poker sites, with less than 20k people on during peak hours (Compare to PokerStars or PartyPoker at 50k+), but their support staff is very good: * I once had a problem they couldn’t figure out (’#’ couldn’t be part of a password, so my password kept getting randomly reset) and they gave me 500 “Ultimate Points”. These points are worth about $1 per 250, so it was nothing incredible, but it was definitely a nice gesture. * A few weeks ago I went to take advantage of their 100% deposit bonus, but my card was declined (some banks consider “gaming” purchases to be unacceptable). Within minutes, a rep called me and told me how to use “NETeller”:http://www.neteller.com to do an instant payment. But what’s more, UltimateBet covered the normal fee (usually 8.9% I think) so I could get the money to them ASAP.

Obviously a big poker site can afford to do these sorts of things, but when I played on other big sites, I was never given any kind of personal service like that. PokerStars may or may not cover the NETeller fee, but they certainly never mentioned it to me when I first used them. PartyPoker definitely doesn’t care about customer satisfaction. After having some kind of account problem with them, they responded to my support request with a FAQ that had nothing to do with my issue! For a poker site with so many people and so little rewards, I was amazed. They didn’t offer any kind of compensation, but that wasn’t nearly as big a problem to me as their unwillingness to even address my issue.


So for budding poker players out there, you’ll find far more variety of players on PokerStars and PartyPoker. But UltimateBet is far more customer-oriented.

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