Finally, another exciting episode of NAME… THAT… DIMINISHING RETURNS FORMULA!!! Today we look at exponential decay and the convergent series, both of which are in my mind the only limit-based formula that should be considered for 99% of situations. Continue reading “Diminishing Returns in Game Design: Exponential Decay and Convergent Series”
Diminishing Returns in Game Design: Roots and Negative Exponents
Okay, first off, this was supposed to be up a good while ago, but a combination of real life and work got in the way far more effectively than I had planned. Anyway, today’s diminishing returns formula is roots. Continue reading “Diminishing Returns in Game Design: Roots and Negative Exponents”
Diminishing Returns in Game Design: The Logarithm
For the first topic in programming a diminishing returns formula, I present: logarithms! Continue reading “Diminishing Returns in Game Design: The Logarithm”
Diminishing Returns in Game Design
Diminishing what?!?
Okay, first of all, what is this concept of “diminishing returns”? Put simply, “diminishing returns” is the concept of getting less out of some system the more times you put in a constant amount. In the real world, diminishing returns are all over the place. Take, for instance, your body’s tolerance to alcohol…. Continue reading “Diminishing Returns in Game Design”