I don’t have enough time for Nerdbucket.com anymore, and it shows very clearly on the “games” side of things… though this article’s lateness should also be a pretty good indicator. Too much is going on in my real life, unfortunately.
But I thought I would take a moment to pay respect to Stardock. After Galactic Civilizations II, particularly with its expansions, I was very impressed with their quality of games. So much so that I pre-ordered Elemental: War of Magic. Continue reading “Stardock makes a huge mistake… and apologizes?”
This drove me completely freaking crazy for the past few days. Hopefully my pain can help somebody else.
After dealing with the incredible disappointment of Elemental, Stardock’s newest game (a subject I will probably go into further detail on the another time), I decided to break out Age of Wonders: Shadow Magic. Continue reading “Age of Wonders: Shadow Magic, problems launching, problems playing, and windows 7”
Finally, another exciting episode of NAME… THAT… DIMINISHING RETURNS FORMULA!!! Today we look at exponential decay and the convergent series, both of which are in my mind the only limit-based formula that should be considered for 99% of situations. Continue reading “Diminishing Returns in Game Design: Exponential Decay and Convergent Series”
Okay, first off, this was supposed to be up a good while ago, but a
combination of real life and work got in the way far more effectively than I
had planned. Anyway, today’s diminishing returns formula is roots. Continue reading “Diminishing Returns in Game Design: Roots and Negative Exponents”
Okay, first of all, what is this concept of “diminishing returns”? Put simply, “diminishing returns” is the concept of getting less out of some system the more times you put in a constant amount. In the real world, diminishing returns are all over the place. Take, for instance, your body’s tolerance to alcohol…. Continue reading “Diminishing Returns in Game Design”
Score one for the good guys
I’d like to thank everybody on the forums who helped out in the investigation, and I hope this can be a lesson to greedy bot authors everywhere.
It’s a long time coming for me, but I’ve finally gotten around to really playing one of the 3D Grand Theft Auto games recently. Steam may have its annoyances, but as I pointed out in my middle-class piracy articles, the convenience factor makes lazy people like me unwilling to deal with “normal” games that require a CD or DVD in my drive every time I play. Continue reading “Postal 2 vs. GTA: Vice City”
I just finished talking about my first full game of GC2:TotA, and how much I enjoy all the new content. Critics seem to agree – Metacritic shows a 95% average rating for this expansion, and gamerankings shows an average of 94%. These numbers are phenominal, by the way. On metacritic’s PC Games list, Twilight, a mere expansion, is number seven of all time. It beat classics such as Quake, Diablo, and Command and Conquer, as well as newer hits like Elder Scrolls IV (Oblivion) and Civilization IV. Continue reading “Twilight of the Arnor — Unhappy Campers”
Well… it only took me about a month to finish my first game of the official version of TotA, which isn’t terrible considering (a) I have very little spare time, (b) I chose to play on the new map size, immense, and (c) I got bored about halfway through the game.
Now let’s be fair – I made the incredibly huge mistake of playing on an immense map, so getting bored was my own fault. But… Continue reading “Galactic Civilizations 2: Twilight of the Arnor – Second Impressions”