This has been a long time coming, but finally a really big change to the game is up. A huge amount of stuff was added, changed, and fixed.
I expect this to be the last major update before I go beta! Woohoo!! The “changelog”:http://bc.nerdbucket.com/help/changelog is always the best place to find details about major updates, but here’s a quick rundown of the most interesting new features. * Instant challenges are in! Players can run an instant challenge against one another and gain small amounts of xp and skills, plus loot each other’s credits (very small amount – I’m not a fan of major losses from random PvP)! * Danger level and multifight points for extra fun! ** The concept of multifight points is pretty simple – arenas that have multiple gladiators will give points to the highest finishers. Better placement, more points. These points are mostly a status symbol, though you will need a few to get to the heavyweight division. ** The “Danger Level” concept is a bit tougher to explain, but I’ll try anyway… when your gladiator’s risk is chosen, it affects how fast he deteriorates (battle scarring) as well as how likely he is to die if he loses a match. Danger Level is something of a tracking system to see how dangerous a gladiator has been recently. Fight dangerously, and it goes up. Be safe and it goes down. Higher levels grant extra money at the end of fights in which death is a possibility. In addition, getting to the heavyweight division will require a certain danger level, so all players will have to eventually live dangerously. Just my way of giving you, my loyal player, the finger. :P (Actually I think it makes the game more interesting, but some people will probably not see it that way, so oh well.) * General UI improvements – more feedback for potentially confusing things, email reports for battles, and other little things.